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Thursday 24 March 2011

Difficulty in Videogames

How is difficulty in videogames managed; what are the different ways to implement difficulty and when does difficulty get in the way? Should difficulty even exist and if so what point does it serve? Colin and Richard return once again to discuss, entertain and hopefully enlighten. Reading material for this podcast includes HomeFront, Killzone 3, Thief, Demons Souls, Super Meat Boy and many more. So have a listen, discuss with your friends and then get in touch at gamingbydesign@gmail.com or gamingbydesign.blogspot.com

Don't forget to subscribe using your favourite podcast software because this is only podcast 4 of 7.

Tuesday 8 March 2011

Fear in Videogames

In this edition of Gaming By Design, Colin and Richard are looking at fear in videogames. Discussing plenty of great examples of where games have scared them; how these shocking sections work and finally designing on their feet and talking about where this feature could go in the future. This weeks reading list to keep you entertained and informed is Eternal Darkness, Saw, System Shock 2 and even Animal Crossing -- however the real goal is to get you talking amongst yourselves about the mechanics that make videogames work.

If you want to comment or offer suggestions you can email gamingbydesign@gmail.com or hop over to the blog at http://www.gamingbydesign.blogspot.com

Don't forget to subscribe in your favourite podcast software because this is only podcast 3 of 7.